Resident Evil 6 Do Your Deaths Still Count if You Don t Continue
Resident Evil 6 is easily the most action-packed entry in the mainline series. In fact, the title barely resembles the horror-fuelled early instalments. However, the focus on action isn't the only thing that stands out about this title.
It's also the only main RE game to include four distinct campaigns - which is why the game is the longest in the series. Each one features its own set of protagonists and tells its own tale. There is some crossover between the campaigns, but they all feel significantly different. As such, some are better than others. This is how they all stack up.
4/4 Ada Story
RE6 is one of several games in the series to include co-op, but it didn't always exist in Ada's campaign. The co-op option for the mysterious agent's story was added later. As a result, Ada doesn't have a proper partner. If you're playing with a buddy, one of you controls a random faceless guy who doesn't appear in the cutscenes. Plus, he can't do much of the things the other protagonists can do, such as open doors or chests. In fact, pretty much all he can do is shoot. So, Ada's story easily provides the worse co-operative experience.
In single-player, it's a lot better but still has some issues. For instance, the story, while interesting, doesn't work too well on its own. After all, the campaign is designed to answer some of the questions posed in Chris and Leon's tales. Without playing them first, Ada's story isn't as compelling. This is also down to a Capcom update, as originally, you were forced to beat the other campaigns before you could start this one.
Yet, not everything about this campaign is bad. For one, Ada remains an entertaining character - albeit she perhaps works better as a mysterious supporting character more so than a protagonist. And this adventure feels a bit more like old-school Resident Evil than the others due to the dark atmosphere and inclusion of more puzzles. If it wasn't for a slew of pre-release design choices and the subsequent undoing of them, Ada's campaign may have been a better one.
3/4 Leon Story
In the early hours of Leon's campaign, it seems like the series has gone back to its roots. There's plenty of atmosphere and a few scares. Even the inclusion of a teammate doesn't undermine the feeling of dread. If Leon's entire adventure shared the same tone as the first couple of chapters, it would make for a great campaign.
Unfortunately, though, things take a turn as you get further into the story. The action starts to ramp up, and there are pretty much no scares for the rest of the campaign. That isn't necessarily bad, as that same tone works for Jake and Chris' adventures. However, the action Leon gets involved in isn't very interesting or memorable. And the final boss fight is a huge slog due to the countless amount of phases in the battle.
Also, despite Leon supposedly being the lead character of this arc, he doesn't have a large role in the storyline. His partner, Helena, is a lot more integral to the plot. Thankfully, she's a good character, but it does make Leon feel a little pointless. Overall, it's not an awful campaign, yet it does feel like it steadily declines in quality after a strong start.
2/4 Chris Story
For people who are against the more action-orientated Resident Evil, Chris' campaign is probably horrible. After all, it drops nearly all pretense of survival horror as it's a full-fledged action experience. But that's actually one of its most positive traits as it isn't a haphazard mixture of two genres. Chris' campaign embraces the fact that RE6 is an action game. As a result, there are plenty of fun set-pieces and combat sections. The tussle with the invisible serpent is a particular highlight. While there are admittedly a few too many shooting galleries, it's enjoyable overall.
Another good thing about Chris' adventure is the story. The incredibly skilled protagonist struggles to cope after a botched mission leads to the death of his squad. He even attempts to drown his sorrows in alcohol. This is where his partner Piers plays an important role as he has to drag Chris out of his stupor. It's the sort of tale that perhaps would've worked even better if it was longer. Still, though, it's a surprisingly emotional and well-told tale for a Resident Evil game.
And Piers is a bright spark in the story. He could've easily been a generic soldier that serves as Chris' sidekick. Yet, he's actually an engaging character who adds a lot to the narrative, especially in the later hours.
1/4 Jake Story
Having Jake as the central character for one of RE6's campaigns was an interesting choice by Capcom. Chris, Leon, and Ada are all popular, established characters, so adding a newbie was odd. Thankfully, the developers negated this issue a bit by teaming him with a grown-up Sherry Birkin. Witnessing her development as a person is a fascinating part of this adventure. More so, though, it's enjoyable to see her interact with Jake. The two have the best chemistry out of all the duos in the game. And they share equal importance in the story.
Throughout the tale, the two are chased by the threatening behemoth known as Ustanak. The monster is clearly meant to bring Nemesis vibes to the adventure. It doesn't exactly work due to all of Ustanak's appearances being scripted. It would've been better if it turned up out of the blue a few times.
However, while the creature isn't quite Nemesis, the campaign-long chase is enjoyable. Furthermore, the game does a good job of making the beast seem unstoppable, which adds plenty of tension to the times you have to face it in combat. Speaking of combat, Jake is the most enjoyable character to play because of his large array of impressive melee attacks. So, Jake's campaign excels in character, story, and combat, making it the most well-rounded of the four.
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Source: https://www.thegamer.com/resident-evil-6-every-campaign-ranked-enjoyability/
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